Pick up and play: understanding tangibility for cloud media (Brown, Lindley, Martens, McMillan, Sellen – MUM 2015). Read it here
Developing and understanding the experience created by video games (Martens, SIDeR 2012) Read it here
There’s not an app for that: Mobile User experience design for life (Simon Robinson, Gary Marsden and Matt Jones)
TV 4 Swedish News as part of a documentary about the Mobile Life Centre. The video you can find here.