For my master thesis, I aimed to better understand the role of the tangible qualities and the domestic setting in relation to current music experiences, and what implications this brings for designing for music and other media platforms.
To tackle this problem, I applied a research through design approach called ‘conceptual design proposals’ (Gaver and Martin, 2000) that led to a concept called ‘Pick Up and Play’ as displayed in the video you can find here.
Involved clients for this project: Spotify, IKEA
As part of Mobile Life Centre, Stockholm under supervision of professor Barry Brown.
Read the whole thesis on Issuu!
This project was published in:
Book: There’s not an app for that: Mobile User experience design for life, by Simon Robinson, Gary Marsden and Matt Jones.
TV: TV 4 Swedish News as part of a documentary about the Mobile Life Centre. The video you can find here.
More student projects, such as Arduino prototype, on YouTube! Or click on any of the social media links on the left.